SECRET PAGE! EDIT: NEVER MIND! This page is down for the time being. Sorry.

Three clones of Lizzie Smithson are standing on an olympic medal stand on the sidewalk, cheering themselves on for having won first, second, and third place. The text reads: The Best Of Lizzie Smithson, By Eri Godahl Drury

Mostly games. I'll update this page periodically as I make new stuff that I think is quality, and also eventually do some retrospectives on them, cause I like talking about my characters even if no one feels the same way I do.

The thing I've made that I'm proudest of is the card game One Armed Robbery (the card game specifically, not the webcomic), but currently it is only available in print and play format on itch, HERE. I'll update this section once I have an easier way to play it with more information on what it's actually supposed to be about and why it's my favorite.



Lizzie is standing in front of a building next to a passing bus. Title text reads: One Armed Robbery. A solitaire game for people with long transits. By Godahl Drury.

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Besides One Armed Robbery, my other big proudest work is the as yet unfinished card game Rambling Roommates. There's a whole lot of, let's say "lore" surrounding the Rambling Roommates project, but the short version is that it's a collection of card "games" that each require a single card to play--the idea is that one side would have instructions and the other side would have an illustration that somehow (ideally) relates to the instructions. Roby Ola and Eliza the roommate both make their first appearances here, both of them being very different to how I ended up portraying them in the zines. I intend to finish this project some day ("Finish" in this case means making 54 cards, of I'm afraid are going to be very different levels of artistic ability because this thing has been in development since *2019* and my art has changed and improved since then and I'm not willing to go back and redo the old stuff lol). I'm not including all the cards I've made on here, just the ones that I personally enjoy playing and take with me wherever I go in the event I'm in need of a good fidget toy or time waster.

Two of Lizzie's roommates are standing next to a refrigerator calendar and are looking at it, seeming worried. Lizzie Smithson is content to pick one of their pockets.Hold this card by placing your fingers and thumb on the top and bottom edges of it, and press until it makes a curved shape. Then, pressure it with your other hand until it flips direction. Repeat until relaxed, at which point you can consider yourself whatever kind of winner you want.
Lizzie Smithson is lying on a couch and tossing a card into the air. Her head is being cradled by a loving Roby Ola. Her roommates are looking on making goo goo eyes.Toss this card in the air and catch it. Each catch equals 1 point, and each time it lands without being caught means you lose 5 points. Get a hundred points to win!
Roby Ola and one of Lizzie's roommates are looking extremely nervous, while Lizzie looks embarrassed and flustered and gives a wad of cash to a hand poking out from behind the apartment door, presumably belonging to their landlord.Place your fingers and thumb on one hand on opposite edges of this card, and apply as much pressure to the card as you can without it bending. Every bend is a loss. When you feel you've applied the maximum possible amount of pressure, keep it there as long as possible. There is no win condition.
A hand is poking out from off panel. Lizzie is running toward it while carrying a wad oif cash between her index and middle fingers in one hand, while carrying Roby Ola, with her wheelchair, in the other.Balance this card on the back of one of your hands. You may not touch it with any other body part. Now, run as fast as you can, for as long as you can, without dropping it. When it lands, the game is over. Your score is how many feet or miles this card landed from where you started.
Roby Ola, annoyed, throws a bunch of cash into the air, and two of her and Lizzie's roommates happily grab it as it falls down. Lizzie looks smug and picks one of her roommates pockets.Throw this card in the air. As it falls, slap it from below (do not grab it) to keep it airborne. The game is over when it hits the ground. Your score is the number of times you slapped it. Can optionally be played with two players, in which case each player must alternate slapping the card. If the card hits the ground, whichever player slapped it last gets one point. Whoever first gets ten points, wins.
A hand is reaching towards Lizzie from off panel. Lizzie is carrying a wad of cash, and looks nervous, but still picks the pocket of one of her roommates coming down the stairs, while another roommate pokes her head in from the other side of the frame and looks very scared.Requires a small light object like a cheap earring or marble. Balance this card between your fingers, with the object on top of the card. Without touching the marble with your body or letting go of the card, toss the object in the air. It must land on the opposite side of this card. Succeed, and you get one point. If it falls to the ground, you lose all your points. Get at least 100 points to win!

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The rest of these are individual pages from my zines--all of these represent attempts at making perfect, "minimalist" pieces of game design that require a bare minimum of components (mostly everyday objects) and attempt to realize the dream of the Lizzie Smithson series that way. Commentary will be included, but only on this page.

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Game 2! First, think of any word at all... THEN, select up to three letters of your choice. Your goal is to rearrange the letters of the original word and the new letters you picked into a different, existing word. For example, Rent plus O plus S plus M equals Monster. Succeed, and you get one point and can play again with the new word you just made. The game is over when you are unable to add any more letters and still spell something. Lizzie Smithson is picking pockets.

For a while, I was attempting to make games with ZERO components, that could be played entirely within the player's mind. This is the best thing I was able to make along those lines, a sort of word puzzle game--I played this one extremely frequently for a while, but I had to stop cause it required a lot of concentration and if I started playing it in bed, it could keep me up later than I'd like--maybe it's possible to make a better game in this style than this, but I'd prefer for the time being to not go much further down that road.

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Hold one end of a long pencil between your index and middle fingers. Nothing besides those fingers may touch it. Using only finger dexterity and gravity, maneuver your fingers to the other end of the pencil. You may not let it fall from your hand. Succeed for one point. Go back and forth between ends for infinite points. If it falls, you lose all your points. Oh well. Lizzie is playing this game, nervously, while picking Mark's pocket, who has just dropped his gun, which he has been carrying this whole time.

When I first designed this game, it was as part of a challenge to NOT make what other people wanted, and to try to SOLELY satisfy myself. Anyway this game is good--I wanted to make a sort of endless runner, in physical format (replicating the emotions produced by something like Canabalt or Super Hexagon, not so much the literal reality)--I still think this is pretty good, and I guess one of the better ones--I don't like that when you lose, you have to pick the pencil up off the ground! I feel like that's a game design weakness to be avoided. There should be, I dunno, some alternate loss condition that's not that. Or alternatively, I could make a specialized pencil with a bracelet attached, so there isn't a risk of dropping it on the ground while standing and having to bend over or possibly having it roll under something--if only I did that, this would be just fine! Well, I still like it.

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Lizzie is walking amonst a crowd of people in a grassy area outside a building, with tree roots inexplicably descending from the sky. She is robbing Mark Fifty while holding a blade of grass, and Mark himself has placed a bunch of flowers in his gun and is sniffing them. Lizzie is thinking: Pick a blade of grass off the ground And roll it into a ball And roll it back and forth between your fingers And daydream. Now you're a winner.

Perfect. I've been trying all these years to make something perfect, and this is it, I'm afraid. Turns out, all I really want in the world (as these next few entries will prove) is a good fidget toy and my *imagination.*

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Get a die or stone or marble Or some other kind of small hard solid object. Hold it between the tip of your thumb And the tip of one of your other fingers. To win: use those fingers and CRUSH it Squish it into paste Completely smash it into destruction. Oh, and be quick about it! That thing you’re holding? It’s evidence. Oh, you can’t pull it off? Haha, Well... Uh… Neither can I. Keep trying or I’m ruined! Lizzie Smithson is picking Mark Fifty's pocket while he examines a key he owns.

And this one's perfect too! It occured to me while working on something else that I could make even better games, if I just provided some solid narrative context to them--that's what the zine this is from was kind of all about, to be honest. I think this one had the strongest context of them, where you're basically roleplaying with the fictional Lizzie character. Anyway, I think this is really good, but in a ridiculous way where I feel funny playing it. I think the context adds a lot! And yet, it's basically a clicker game sans numbers. Amazing.

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Acquire a piece of paper, ideally a flimsy one, of whatever size and shape you'd like. Now, using only two fingers, Lightly grip one end of the paper by its bottom edge And hold it so that it’s standing up. Don't let it bend! It must remain totally straight. It must stay upright and not slump to either side. As long as it's doing so, you're a winner. Keep balancing it so it doesn’t fall, or try again. Too easy? Too hard? Then try again with a different sheet. See how much fun you can have with just paper? You should collect as much paper as you can! And give it all to me for safekeeping? Lizzie Smithson continues picking Mark Fifty's pocket while he examines his gun.

I think this one is really fun! I think this one kind of fills the gap in my heart left by the one with the pencil--I like that a loss can segue direcly into just continuing to play--it's mildly unethical? Considering there's no obvious break point... I think it helps that there's no scoring system beyond just continuing. I think the context here is weaker than in the previous game, but also this game doesn't need context in the same way (definitely helps that the illustration depicts Lizzie playing the game with a dollar bill, and with her pickpocket fingers (IE The fingers she uses to pickpocket lol)! The illustration is kind of its own context in this sense). Anyway, *I* love it.

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Anyway That's the list of things I made that I'm proud of. Anything in the Lizzie Smithson series I did that isn't listed here is one of the ones I did that I think sucks ass okay thank you.