Lizzie Smithson stands between a bus and a stop sign, and looks up at a sign with the words One Armed Robbery, Low Rent Edition, by Eri Godahl Drury, in big letters. Around her, the words Playable on a Bus! and Playable with a Poker Deck! and Endless! surround her.

Introduction

Uh oh! Master Pickpocket Lizzie Smithson’s rent is due! If she doesn’t pay it, she’ll be short one living space! She needs to pay her rent, but she has only one life skill: That’s right, picking pockets! Pick enough pockets to pay your rent!

A Diagram depicting how to hold the cards. The full deck is held on the leftmost side of the left hand, with several other cards held face up and fanned across the hand.

Objective

One Armed Robbery is a single player score attack game, designed to be played without the use of a table (You can play it on the bus, on the plane, in bed, etc.). Your goal is to score as many points as possible, or at least as many as you need to pay off your landlord and possibly your friends’ landlords. To do this, you must commit acts of theft, for which you are rewarded with points. You must avoid getting evicted by your landlord while doing so.

Components You’ll Need:

This version of the game is designed to be played with specific pieces of a standard Poker deck. To get the components you need, acquire a deck of cards, and extract all cards except for:

  1. 2 Ace Cards (Any suit)
  2. 2 Twos
  3. 2 Threes
  4. 2 Fours
  5. 2 Fives
  6. 2 Face Cards–these cards will represent your landlord, as well as the game’s only loss condition. You can alternatively add a THIRD Face card, if you want an extra challenge!

You will need only those cards to play the game–set the other cards to the side, and read on.

NOTE: Three of the numbered card ranks have special properties, as listed in the rules–I know it’s annoying, but you’re just going to have to memorize them, OR you can write down the special rules on the cards themselves, if you wish.

Setup

A hand of cards is held in the left hand, while a single card has been placed on a table, to be used later.

Taking a Turn

1: Draw the TOP CARD of the deck and choose one of the following options:


OPTION I: PLACE THE CARD FACE UP IN YOUR HAND following these rules:

  1. The card must be placed in your hand as far away from the facedown deck as possible.
  2. If it is the only face up card in your hand it will be placed right next to the facedown deck.
  3. If you place the card in your hand you may ELIMINATE another face up card in your hand (see ELIMINATING CARDS below).
  4. You may have a maximum of 5 face up cards in your hand. If you wish to play a sixth face up card you must first eliminate one from your hand.

OPTION II: RESERVE THE CARD TO PLAY LATER

  1. You can RESERVE any card.
  2. Put the card anywhere you can easily access it (lap, pocket, table, etc.).
  3. You may PLAY the card whenever you want, as long as no other actions are taking place.
  4. You may only have one card RESERVED at a time
  5. Upon drawing a numbered card of Rank 3, you MUST play the RESERVED card after playing it.
A hand of cards with two 2s sitting right next to each other, ready to be pickpocketed.

2. You can PICK A POCKET (if able) following these rules:



And after that, your TURN is over, and you may draw another card.



A fan of cards containing a Face card, a 5, a 2, and a 3. The right hand has just drawn a 4 from the deck. The 3 and the 2 can be eliminated, the Face card and the 5 cannot.

ELIMINATING CARDS

In order to get matches you may need to ELIMINATE intervening cards. After you have drawn a card, but before PLACING it, you may eliminate a card using the following rules:



You lose the game if:

Win Conditions:



REMEMBER!

ACE Cards can eliminate any card of any rank other than a Face card or another Ace!

3s require you, IMMEDIATELY after playing the 3, to play any held card you have!

5s are worth 2 points instead of one, BUT if any pocket is picked while both a 5 and a Face card are in play, you lose the game!

EXTRA RULE VARIANT FOR SUPER PLAYERS

For the official Regulation version of the game, follow these rules: Every time you reach 21 points while playing, you must set aside your hand and SHUFFLE the rest of the deck before you draw any more cards! Because of this, you now have to rework your strategy every 21 points! This is the most challenging version of the game (particularly when combined with the optional 3rd Face card) and is intended for true pickpocketing experts! Think you’re up to the challenge?

One final tip: When you finish playing, why not shuffle the deck before you put it away, so next time you want to play, you can just jump right in? Just a thought!